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Trading

The Trade tab of My Collection covers both halves of a trade night: the surplus binder, which is everything you could trade, and trades, which are the specific cards you're actually swapping with one person.

Trades

A trade is a staged list with two sides β€” what you're giving and what you're getting β€” that survives until you settle it or discard it. Start one from the Trade tab with a name and, if you like, who you're trading with.

Staging cards

  • From a card page β€” the 🀝 trade… picker next to a stack stages that exact copy. This is the one to use when it matters: your foil, Lightly Played, Japanese copy is not worth the same as a plain English one, and staging the stack carries all of that across.
  • From search β€” tick cards in the results grid and use Give or Get in the bulk bar. A card you're giving is staged from the largest stack you own of it; a card you're getting is staged as a plain English copy, which you can correct afterwards.

Staging changes nothing in your collection. A trade is a proposal until you settle it.

Reading a trade

Each side totals up, and the difference tells you which way the trade leans. Both sides are valued on the currency and price source that were in effect when the trade was opened, and the page says so β€” a trade is between two people, and the totals shouldn't move depending on who's looking at them or when.

Use the ✎ on any row to fix the quantity, finish, condition or language; setting the quantity to 0 unstages that card.

Settling up

Settle this trade is the only step that changes your collection. It shows a review first β€” everything still outstanding, ticked β€” and you confirm what actually happened.

  • Untick anything that fell through. Those cards stay staged; the rest are settled. A trade where you agreed on six cards and only four changed hands is a normal outcome, not an error.
  • Incoming cards get the same intake as a manual addition β€” finish, condition and language come from the trade itself, and you can file them all into a binder or storage box on the way in.
  • Outgoing cards are matched by copy, not by row. Settling removes the printing in the finish, condition and language that was staged, so trading away your plain copy never quietly consumes your foil.

Afterwards you get a line-by-line report: what moved, what moved partly, and what couldn't move at all. Anything that didn't happen is still staged, and Settle the rest picks up where you left off once the missing cards turn up.

Cards that have already moved can't be unstaged β€” the trade keeps an honest record of what really happened rather than letting the history be edited away.

When your collection moves underneath a trade

If you stage three copies of a card and then sell two, the row is flagged short and a warning appears at the top. Settling anyway moves the one you still have and leaves the other two staged. Nothing is silently dropped or quietly adjusted β€” a trade is a promise to another person, so scryme shows you the discrepancy and lets you decide.

This is also why a staged card survives you editing or deleting the stack it came from: the trade records the card, not a row in your database.

Surplus binder

The surplus binder gathers what you have spare, so you know what to bring in the first place.

  • Surplus β€” any printing you own more than Keep copies of. The Keep selector (0–4) sets how many you hold back; the binder lists the spares beyond that. Set it to 4 to see only extras beyond a playset, or 1 to surface every duplicate.
  • Flagged β€” any card with a for-trade (or for trade / trade) tag, shown regardless of quantity and marked with a β˜….

Each row shows how many you own, how many are tradeable, the per-card price, and the line value, in your chosen currency. The header totals the whole binder, sorted most-valuable first.

Export

.txt gives a plain Qty Name (SET) Number list (paste into a trade thread); .csv is a spreadsheet with quantities and prices. Both respect the current Keep threshold.